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1. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Sad to read no station interior. I do appreciate being to able to see what's going on outside, but the station interior is a biggie in the whole docking experience. Instead of having just station-spinner captain quarters have a 3rd ...
- by Liner Xiandra - at 2015.10.28 20:58:54
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2. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Chiming in to say that nerfing damage does not address the problems that CCP Rise laid out in the devblog, namely: CCP Rise's devblog wrote: The problem: Ishtars are too good. They are squashing out diversity in several environments because o...
- by Liner Xiandra - at 2015.03.02 19:19:24
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3. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
FleetUp.com uses a very nice 'effectiveness' rating for a ship fitting. Calculating and showing a pilots skills/mastery for a certain fit would be a nice addition, highlighting where you have room to improve your skills
- by Liner Xiandra - at 2015.01.05 12:49:52
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4. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Fitting Management: - Buy the entire ship + fitting from the markethub, using a similar window to the multiple sell. - Cargohold to be saved to a fitting (nanite paste, other ammo types, exotic dancers) Fitting Window: - Compare multiple fits to ...
- by Liner Xiandra - at 2015.01.05 12:41:57
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5. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: WORM Gallente Frigate Bonus: 10% bonus to kinetic and thermal missile damage (was 5m3 Drone Bay Capacity per level) Caldari Frigate Bonus: 4% bonus to all shield resistances The missile damage bonus being linked to ...
- by Liner Xiandra - at 2014.02.25 20:03:00
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6. Sticky:[Rubicon 1.3] Corporation Member Cap Increase - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We're not completely satisfied with the system of corporation management (snip) Understatement of the year
- by Liner Xiandra - at 2014.02.17 14:28:00
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7. Smartbombs need some Love - in Player Features and Ideas Discussion [original thread]
I'd like a damage type icon on them, along the lines of shield/armor amps/hardeners.
- by Liner Xiandra - at 2014.01.11 17:24:00
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8. Thinking like a craftsman - in Player Features and Ideas Discussion [original thread]
Smohq Anmirorz wrote: (2) Quality. If there's anything a crafter wants it is to be able to build a quality item, one that stands above others. It would probably make things pretty messy for the market, but that's not necessarily a bad thing. ...
- by Liner Xiandra - at 2013.11.15 13:10:00
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9. graphical effects CCP should redo - in Player Features and Ideas Discussion [original thread]
Most of the effects could do with an extra pass. ECCM is indeed an eyesore. POS/Warp Bubbles are another gripe for me; they're hard to judge whether you're in one or not and having the entire screen covered in various shades of gray of bubbles isn...
- by Liner Xiandra - at 2013.07.29 12:56:00
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10. About the Eos' model - in Player Features and Ideas Discussion [original thread]
I'm all for it if it also gets a slight model alteration that isn't just a new texture job.
- by Liner Xiandra - at 2013.06.01 21:57:00
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11. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: So getting podded in 0.0 in a 1m frigate still costs me 32m. Time for a BS sized fleet tackler. Go on CCP, time to expand the e-war battleship range.
- by Liner Xiandra - at 2013.05.14 22:35:00
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12. A UI change directed at traders - in Player Features and Ideas Discussion [original thread]
they already are highlighted as blue. Check your market options if they arn't.
- by Liner Xiandra - at 2013.02.07 21:23:00
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13. 3rd module state: "cancel de-activate": reduces frustraion - in Player Features and Ideas Discussion [original thread]
+1 from me
- by Liner Xiandra - at 2013.01.30 12:14:00
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14. Travel between Caldari <-> Minmatar space - in Player Features and Ideas Discussion [original thread]
JandraElune wrote: Safe LONG route is 25 jump avg. Not safe short route is 15 jumps through 0.4/0.3's =.= While Safe and Not safe between the three others remains unchanged. 6 Amarr <-> Caldari, 15 Gallente <-> Amarr/Caldari Is th...
- by Liner Xiandra - at 2013.01.15 01:50:00
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15. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Sean Parisi wrote: I still believe that the button timer should be randomized between plexes. Some having it 10-20km off from the acceleration gate and others being in their current position. This would make both close range brawling / sniper s...
- by Liner Xiandra - at 2012.11.15 11:20:00
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16. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Maybe this is more a thing for the user interface guys and girls, but why are friendly NPC's in FW complexes shown as reds on the overview? If the NPC's are on your side, either make them militia coloured on the overview; or neutral even.
- by Liner Xiandra - at 2012.05.12 13:24:00
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17. make Mining missions actually spawn real ore? - in Player Features and Ideas Discussion [original thread]
Your suggestion does not take in the effect it would have on the agent giving you that mission. What's to stop a mining-missioner to not buy the ore from the market and sell it instantly to the agent? (as we currently see with the Materials For Wa...
- by Liner Xiandra - at 2012.05.09 21:55:00
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18. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
As it stands now, the combat side scales reasonably with groupsizes. You can grab a battlecruiser and do belt-ratting or lowend anomaly. You can't however, take your Hulk out mining solo very efficiently in most places of null. Clear rats, swap to...
- by Liner Xiandra - at 2011.08.15 12:13:00
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